

You start by picking from 2 different class types, Stars and Grunts. Now let's dive into the specific rules for After The Horsemen. That's a quick review of how the Chain Reaction system works for all of 2 Hour Wargames games. The firefight goes back and forth until one player is hit, runs out of ammo, etc. In the same scenario with the chain reaction system when player B sticks his head out and shoots player A makes a reaction test and upon passing it gets to take a shot back. There is nothing worse, and lets face it nothing more unrealistic than having player A attempt to enter the building player B is in but run out of movement then have player B stick their head out and blast player A point-blank and just smile because it's not player A's turn and there is nothing he can do. The Chain Reaction system allows player B a chance to react to what player A is doing even though it isn't player B's turn. Many games including Games Workshop games have player A play their whole turn without interruption then it's Player B's turn. For those of you who have never played a game that used it basically it works on reaction.

Like all 2 Hour Wargames games it runs on the Chain Reaction system and it's a system I really like. I had read online that 2HW was coming out with one so I held out. I'm a fan of the post-apocalyptic genre having bought both Fallout 3 (Fallout 3 was released on my wedding day so I had to buy it) and Fallout: New Vegas and I've wanted to play a miniatures game in the apocalypse.

I'm familiar with the Chain Reaction system having played Nuts! and Six Gun Sound so I knew I would be able to get into it easily. After The Horsemen, by 2 Hour Wargames was recently released and I decided to bite the bullet and ordered it.
